Rank, not score
Rewards follow your place in the table. Spreading runs across ten wallets buys ten weak places.
The early entry window is the only thing the leaderboard buys, and it goes to the top 500. How you get counted decides what people do all week, so it is worth being precise about it.
Rank, not sum
Rewards are keyed to your place in the season table, not to the number next to it. This kills the obvious farm. If you split a week of play across ten wallets you end up with ten mediocre ranks instead of one strong one, and the multiplier tiers only pay at the top.
Three best days, not every day
The season score is the sum of your three best days. Someone who plays nine hours a day cannot bury a sharper player under volume, and missing a Tuesday does not end your season.
A day counts toward the season only if you finished at least ten runs in it. A single lucky run is a good screenshot, not a ranking.
Streaks touch the future, not the past
Playing on consecutive days adds 0.1 to your future multiplier per day, up to 0.5. It never changes a score that is already in the table. We keep those two things apart so that yesterday's number means the same thing tomorrow.
What the multiplier is attached to
The multiplier applies to rewards after launch and it lives only while the wallet holds the minimum balance. Drop below it and the multiplier burns permanently. You can see the state on your own card: active or dead.
We promise three things and nothing else: the early window, the multiplier, and the status. There is no airdrop.
Every number here comes out of sim/constants.ts, the one file the game reads its balance from.